Timelapse rigging and animating a walk cycle in Spine by Esoteric Software

Timelapse rigging and animating a walk cycle in Spine by Esoteric Software


Hi! I’ll try to give an overview of what’s happening in the video here This walk cycle is the end result of the timelapse I’m converting the images to meshes and adding tons of vertices to get smooth deformations and some faux volume later As I’m moving forward I’m adding bones to the skeleton, then go back to making meshes Binding meshes to bones and properly weighting vertices will allow for natural looking deformations later Weighting is mostly a trial and error process, I’ll get back and fix stuff several times later I want the vest to be able to overlap the cuirass, so I’ll need to separate it into two layers After five minutes in photoshop I have two assets instead of one Another couple of minutes and the vest is set up and I’m moving forward This long lower end of the cuirass hanging from his belt looks cool, but will become a real problem when animating the walk I set some rough keyframes for the walk then move on to adjusting the cuirass so it looks like it’s affected by the moving legs Keeping in mind it’s made of two dramatically different materials. Looks great so far! Now back to the hanging cuirass detail. In the setup pose it’s positioned between the legs, covering both of them While walking, the leg that’s closer to the camera is supposed to cover hanging part of the cuirass (it should stay between the legs) A task not as easy as it seems at first. Right now I’m trying to use clipping to allow the front leg to cover the armour detail I tried to key the clipping mask on every frame, but the result was poor. I hide the detail and move forward while we discuss the issue with the team Right now the walk looks ok and I’m throwing in some volume on every part of the character We agree to change the design a bit and give the character an asymmetrically hanging belt It still has to get overlapped by the cuirass when walking, so I try the clipping method once more It’s a lot of work, and, since I manually key every frame, any change to the walk will require a lot of time to key the clipping mask again So I decide to make a copy of the cuirass, delete a portion of it and throw it on top of the belt Works like a charm 🙂 The leg bends a lot and an awkward pointy angle is created. I’m adjusting the weights to fix it And we’re done! 🙂

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