The Importance of Engineering to Digital Animation and Games

The Importance of Engineering to Digital Animation and Games


This is Chris, he’s a brilliant game designer and is
defining the gameplay. This is Amelia, she’s designing and
creating characters for the same video game. This is Robbie, he’s producing music and sound effecst for
the video game. This is Taylor, he’s developing a
business plan and social media strategy to sell the game. Unfortunately, their project is at a
standstill because they’re missing an engineer. But wait here comes Tobiah. Tobiah is a software engineer and he
is furiously writing code and connecting all the pieces together. A game is Art Engineering. When you’re playing a game, what it really is, is a piece of software with art running on top it. So if the game doesn’t react and interact in a realistic way, then it’s not fun. And the engineers are what bring all those components to life so that is critical for us. So with the types of innovative projects that we have going on at Cogswell we require a lot of R&D. Engineering is
a key component to support that research and development.
With the continued development of the engineering program here, we can rely on added support, more sophisticated support
that in turn is really going to help us push that
kind of visual innovation that we’re striving for with the project. Audio sometimes requires engineering as well. We had a situation recently with a game project wherein an audio asset was needed to be used in such a way that was not supported by the game engine. And so it required some programming – some customization – for the audio asset to be used in the way the project required. Our audio students understand that it’s not enough to have individually produced work on their portfolio. To get a job, once they graduate, they also have to show that they can work together as a production team. This is where the idea came from to develop a project that follows a true industry production pipeline and breaks down the barriers between departments so that Cogswell and Animation students can work together. So, in the Innovation Lab, I envision we’ll take the best artists we have here and capabilities in the school and then take engineers which will grow in-house. And you can have the best artist, but if he doesn’t know how to code, he cannot get into the mass market. And if you have the greatest engineer and he knows basically how to code and do everything very efficiently, but doesn’t have something that appeals to people, it’s not going to go as well. So this is where things are going to be combined from the artistic side and from the engineering side.

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