Articles

How to Mirror The Whole Animation – 3ds Max CAT

Hey, fellow animators, I’m Miloš Černý. This is just a very quick tip that some of you might not know. We have this standing idle animation here, that we would like to mirror. Let’s say that maybe you want to […]

My first lucid dream
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My first lucid dream

Mission Objective: Get the box. You are on the wrong planet. Thanks, I figured. Lucid dreaming is an interesting one in short it means you’re caucious within your dream about you are in a dream! And you’re free to do […]

Animation vs. Animator V (original)
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Animation vs. Animator V (original)

ahh what a nice day Im gonna make a stick figure Hello stick figure! i guess were not friends? Animation: Now that that curosr is gone time to have some fun destorying his computer Animation: Lets open Google Chrome on […]

Animator QnA : When was the hardest time? [SUB]
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Animator QnA : When was the hardest time? [SUB]

I got a lots of Question from QnA event to celebrate 50,000 subscribers. Let’s get started! My animation tool is TVPaint, Editing tool is After effects. ~ DI JI MON Adventure Opening Song ~ I majored in animation when I […]

YEAR OF THE ANIMATORS: VidCon 2017 Recap!
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YEAR OF THE ANIMATORS: VidCon 2017 Recap!

I went to VidCon, and cool things happen, and I’m terrible at taking pictures. So I made an animation instead because that’s what I do best. So here are some of my favorite highlights, from my trip to VidCon 2017. […]

Animator’s Worst Nightmare
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Animator’s Worst Nightmare

Ten o’clock? Ten o’clock AM on a Sunday. That’s when the BronyCon animator’s panel is? Sunday. As in, the day after Saturday. At 10:00 in the morning. Are you serious Zeta, look at us! BronyDanceParty hasn’t slept in 48 hours. […]

DayZ: Lead Animator Viktor Kostik Q&A – Part I
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DayZ: Lead Animator Viktor Kostik Q&A – Part I

Hey everyone! Welcome to the Bohemia Interactive motion capture studio. I’m Viktor Kostik, and I’m the Animation Lead on DayZ Dev Team. Today, I’m ready to answer your questions! Well, we discuss with designers what animations they need for their […]