How to Mirror The Whole Animation – 3ds Max CAT


Hey, fellow animators, I’m Miloš Černý. This is just a very quick tip that some of
you might not know. We have this standing idle animation here,
that we would like to mirror. Let’s say that maybe you want to have this
animation in a game and because you have two different stances for stand, you want to reuse
this animation you have already done and just mirror it. So let’s see how to do that. Notice that here the green legs are closer
together now and blue ones further. Ok, the whole animation is collapsed into
one layer. Or baked if you will. It has keys for every bone on every frame. But it doesn’t have to be collapsed by the way,
just for your information. You can have as many layers as you want here. But let’s do it with this one for now. Select the triangle and save the clip. Which means that you save the whole stack
of layers. In our case, only one. It will take some time to save it. After it is done, switch to new layer by selecting
“Available” here and just load the animation
clip we have just saved. Here you can already see that we have a “Mirror”
option for the whole clip loading. If we select that, you can choose from three
options, but let’s keep it on default and hit Load. You can see that the new layer appeared, and
that the whole animation is mirrored in it. Green legs are further apart now and blue
ones closer. And that’s the whole thing. You have the whole animation mirrored and
can use it for whatever you need. There is a bit more to it with mirroring in
CAT, but I will do more extensive tutorial on it later and it will be linked in the description
and also up here when it will be done. This was just a very quick tip that I wanted
to share and might be helpful for some of you guys. Ok well, see you in another video. I am Miloš Černý and Thank You for watching.

Leave a Reply

Your email address will not be published. Required fields are marked *