How to Animate a Layer with Storyboard Pro

How to Animate a Layer with Storyboard Pro


To spice up your animatics you have the opportunity to do actual animation
in Storyboard Pro, and when we animate
in Storyboard Pro we’re animating layers,
not objects. So the first thing you
want to do is make sure whatever it is you
want to animate, you put on its own layer. I have a scene here where Lenny is getting
taken off into the distance by his bird Spot and I have it spread
out over three panels, but I’d like to show it
animate on the second panel instead of just being
a single shot. So right now you can see
that if I go along the timeline that it just jumps from
one position to the other. And make sure that you’re
in the Timeline Workspace. Anytime that you
have to do something that has to do with
movement or time you’ll want to be working
with a timeline that you’ll find in the
Timeline Workspace. All right, here is the panel that I am going to
want the animation in. And first thing I will do
is I like to draw a guide so that I can have some idea about what the path
is going to be. The first thing I always
do is to make sure that you’re on the
first frame of the panel or if you’re on the frame that
you want the action to start at. To get on the first frame
you can come up here to this toolbar and click First Frame. Second is to enable the
Animation for the layer that you’re on. A way that you can do that
is by clicking the little icon that’s a man, and once you click it
the man turns yellow and he’s in a
running position, so that indicates that animation
is enabled for this layer. Third is to come over
here to your toolbar and we’re going to use
the Layer Transform Tool. The next thing we’ll do
is position the character where we want him to be
when he starts the animation; in this case I’ve
already done that, so once I know the start
position is working, then I add a keyframe there by clicking on
Keyframes>Add Keyframe in the Tool Properties Panel. So I’ve added
the first keyframe. The next thing we will do is go to the last frame
on this panel using the Last Frame Tool and now that I know
I am on the last frame, I want to reposition
this character to where I want this character
to be on the last frame. So now this is the pivot
for the character, and in this case I like
to reposition the pivot so that it’s right
on the character, it helps me to see what
I am doing a bit better. So the way to
reposition that pivot is to click over here
on Center Pivot on Selection and now it will make
it a bit clearer what the path is going to be. So I take him
and to reposition him you want to make sure that
these controls are enabled, otherwise you may
not be able to move him or rotate him or scale him. And when I have the crosshairs I can now move him
to a new position. And I want to resize him too, because he is going
to get smaller as he goes into the distance. So up here in this
upper right-hand corner I am going to scale him. I will hold the Shift key down
and drag toward the center, until he gets very small, and now I’ll stop. So now he has a Start position
and an End position. And now I can check that
by scrubbing through the layer and I could see him moving. But I can also see that
he is not in an arc and I wanted to be in an arc, so I need to add
another keyframe to help me get the
arc in this case. Before I add that
third keyframe, I just want to play this panel
and see how it’s looking so far. So I select the panel and I come up here to
the Playback Toolbar and click on Play Selection, and I already have
Looping enabled too. So when I play the selection he is going in the right
direction at the right size, but in addition to
putting in the arc, I want to make this last
a little bit longer; it goes way too fast. So what I am going to do first is to change the
duration of this panel. Right now it’s 1 second; you can see that by
clicking on the border, so I am going to stretch
this out quite a bit, to like 2.5 seconds, and now I will test it again, and that’s a pretty good speed. I like the way
that that looks. So to stop the playback
I just click it again, so that’s good. At about the halfway point
of this action I want him to be a
lot further along, because he is moving faster
at the beginning. So about the halfway
point of the duration, this is where I want to
add another keyframe. You could add the keyframe
any place that you want to, but in this case
this is right for me. So I will reposition
him along that arc and just by moving him, it actually has added
another keyframe. So I’ll go back to the beginning and press the
Play Selected again. And that just works
out perfectly. I am very happy with
the way that that looks. Let’s take a look over
in the Drawing Workspace to see what the thumbnails
look like now.

Only registered users can comment.

  1. This WILL NOT work for me. The 'pivot' controls are maddening….the pivot will not 'center' on character, but instead a few inches away. when i reset the pivot, it should center on character, then I can drag him, correct? well it will not drag or move the character at all, only the pivot controls move. help!

  2. no resize control appears around the character despite selecting all the controls exactly as you have instructed. All I see is the 'pivot' control which does not adjust the character size/angle. this used to be so easy in 4.2. help!

  3. also, the character is supposed to be moving behind an OL (overlay) layer, and no matter what I try, he is appearing ON TOP of the OL layer. …….????

  4. Hey… I've suddenly click on the overview workspace, now I don't know how to exit from that workspace please help!!

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